The Intensity of Online Games and Their Implications for the Implementation of Islamic Values Among PAI Students of the University of Muhammadiyah Bandung

Authors

  • Ratu Fitria Nova Universitas Muhammadiyah Bandung Author
  • Iim Ibrohim Universitas Muhammadiyah Bandung Author
  • Mukhlishah Universitas Muhammadiyah Bandung Author
  • Hernawati Universitas Muhammadiyah Bandung Author
  • Muhtadin Universitas Muhammadiyah Bandung Author
  • Supala Universitas Muhammadiyah Bandung Author

DOI:

https://doi.org/10.67959/1r8ja884

Keywords:

online gaming, Islamic values, student behavior, Islamic Education, Islamic character

Abstract

The advancement of digital technology has significantly influenced students’ lifestyles, particularly the increasing intensity of online gaming. For students in the Islamic Education (PAI) Program at University Muhammadiyah Bandung, who are expected to exemplify Islamic value, the habit of playing online games may affect religious discipline, time management, and spiritual awareness. This study aims to determine: (1) the level of online gaming intensity; (2) the level of Islamic values implementation; and (3) the influence of online gaming intensity on the implementation of Islamic values among students in the Islamic Education. This research employed a quantitative descriptive approach with a sample 80 students selected through simple random sampling. Data collection techniques included observation, questionnaires, and documentation, while data were analyzed using descriptive statistics, simple linear regression, and the coefficient of determination. The result showed that both online gaming intensity (82%) and the implementation of Islamic values (84%) were categorized as high. Regression analysis indicated a significant influence of gaming intensity on the implementation of Islamic values (Sig. 0,017 < 0,05), with an effect size 7%. These findings emphasize the importance of self-regulation, time management, and continuous Islamic character development to ensure that digital engagement does not undermine students’ religious commitment. 

Downloads

Download data is not yet available.

References

Anugrah, F. (2023). Study to identify factors that affect the intensity of playing online games in adolescents in Orika Village, Pulau Rakyat District, Asahan Regency. University of Medan Area.

Ayornoo, D. D., Adjei, A., & Bonsu, F. M. (2020). The Use of the Internet via Mobile Devices among Graduate Students of the University of Ghana. RA Journal of Applied Research, 6(02), Article 02. https://doi.org/10.33826/rajar/v6i2.02

Dosi, G., & Nelson, R. R. (2013). The Evolution of Technologies: An Assessment of the State-of-the-Art. Eurasian Business Review, 3(1), 3–46. https://doi.org/10.14208/BF03353816

Doughty, M., & O’Coill, C. (2024). Online gaming and web-based communities: Serious games for community development. ResearchGate. https://doi.org/10.1504/IJWBC.2008.019197

Efendi, M. M. (2020). The Impact of Online Games on the Implementation of Student Prayers of the Faculty of Da'wah and Communication Uin Ar-Raniry [Ar-Raniry State Islamic University]. https://repository.ar-raniry.ac.id/id/eprint/17438/1/M.Muzhar%20Efendi%2C%20160403065%2C%20FDK%2C%20MD%2C%20085215518089.pdf

Fembi, P. N., Nelista, Y., & Vianitati, P. (2022). Addicted to Playing Smartphone Online Games with Sleep Quality for Students at Hewerbura Watublapi Junior High School, Sikka Regency. Scientific Journal of Educational Vehicles, 8(15), 679–688. https://doi.org/10.5281/zenodo.7124153

Gabriella, M., Asmahasanah, S., & Kamalludin, K. (2022). The Effect of Online Game Use on Students' Prayer Activities. JPG: Journal of Teacher Education, 3(3), Article 3. https://doi.org/10.32832/jpg.v3i3.7339

Haris, A., Anggraini, D. C., & Mardiana, D. (2021). The Influence of Online Games on Students' Worship Obedience in the Department of Islamic Religious Education, University of Muhammadiyah Malang. Journal of Vision of Education, 13(2), Article 2. https://doi.org/10.26418/jvip.v13i2.43475

Kim, Y.-Y., & Kim, M.-H. (2017). The impact of social factors on excessive online game usage, moderated by online self-identity. Cluster Computing, 20(1), 569–582. https://doi.org/10.1007/s10586-017-0747-1

Muflih, R., & Santosa, H. (2023). The Effect of Online Game Playing Intensity on Elementary School Students' Learning Concentration. 7(2), 96–102.

Putri, N. F. R., & Prasetyaningrum, S. (2018). The Relationship Between Self Control With Intensity of Playing Online Games on The School Children. Psikodimensia: Kajian Ilmiah Psikologi, 17(2), Article 2. https://doi.org/10.24167/psidim.v17i2.1636

Rosyad, A. M. (2019). Implementation of character education through school management. Tarbawi: Journal of Educational Management Science, 5(02), Article 02. https://doi.org/10.32678/tarbawi.v5i02.2074

Saputra, A., Salam, N. J., & Azikin, A. (2024). The Impact of the Mobile Legends: Bang Bang Online Game on Students of the Islamic Communication and Broadcasting Study Program at the Bone State Islamic Religious Institute. Journal of Digital Communication and Islamic Broadcasting, 1(2), 13–18.

Downloads

Published

2025-06-11

Issue

Section

Articles

How to Cite

The Intensity of Online Games and Their Implications for the Implementation of Islamic Values Among PAI Students of the University of Muhammadiyah Bandung. (2025). Zona Education Indonesia, 3(3), 129-136. https://doi.org/10.67959/1r8ja884